Tag Archives: play

Can someone pause the counting for a second please? @ Paraflows 7, Vienna

Keynote @ Paraflows 7, Vienna, 2012 The social media world is a competitive world. Friends’ scores, likes’ ratings and comments’ counts are some of the most common features in a social network profile. Numbers matter. Not only because they offer a certain sense of self affirmation to the user but also because they define what […]

Critical Play: The game as an art form @ MoMA (respondent’s panel)

17 & 18 May, 2012 Museum of Modern Art (MoMA), New York The Contemporary Art Forum presents timely and innovative programs (lectures, conversations, and performances) that address pressing issues in contemporary art, and grow out of discussions with MoMA curators. Participants include artists and designers, critics, curators, and scholars, among others. From Marcel Duchamp’s chess […]

The Power of Counterpower

as published in  Uncertainty Reloaded, Digicult 74, Winter 2013   Abstract: Social networking sites are networks of asymmetry. An amazing wealth of knowledge, information and affects is exchanged through a small number of powerful social networking sites. With privacy policies that enable data aggregation, and plug ins that allow data access to third parties, social […]

Datenspiel (2013)

Tactics of disruption and tools of re-appropriation for hybrid city inhabitants 19-22 & 25-26 May 2013 4 workshops for the city of Athens with Julian Oliver, Danja Vasiliev, Gordan Savicic [Critical Engineering Team] and Sabrina Basten & Audrey Samson [Roger 10-4] A project by Goethe Insitut – Athen in collaboration with Frown Creative Platform curated […]

Invisible Playground

for Neural magazine Please introduce yourselves to the readers.  Why do you call yourselves Invisible Playground? Invisible Playground is a group of seven people based in Berlin: Jennifer Aksu, Viktor Bedö, Daniel Boy, Josa Gerhard, Anna Hentschel, Christiane Hütter and Sebastian Quack. We make site-specific games and create playful transmedia projects in collaboration with cultural […]

From Parasitism to Institutionalism: Risks and tactics for game-based art

published in Artists Re:thinking Games edited by Ruth Catlow, Marc Garett and Corrado Morgana Fact 2010 (Cory Arcangel, Super Mario Movie) Game-based art kicked off back in the nineties, in the era of the rising of net culture and hacktivism. The releasing of codes of popular games such as Doom and Quake offered the opportunity […]