Tag Archives: games

Can someone pause the counting for a second please? @ Paraflows 7, Vienna

Keynote @ Paraflows 7, Vienna, 2012 The social media world is a competitive world. Friends’ scores, likes’ ratings and comments’ counts are some of the most common features in a social network profile. Numbers matter. Not only because they offer a certain sense of self affirmation to the user but also because they define what […]

Critical Play: The game as an art form @ MoMA (respondent’s panel)

17 & 18 May, 2012 Museum of Modern Art (MoMA), New York The Contemporary Art Forum presents timely and innovative programs (lectures, conversations, and performances) that address pressing issues in contemporary art, and grow out of discussions with MoMA curators. Participants include artists and designers, critics, curators, and scholars, among others. From Marcel Duchamp’s chess […]

Invisible Playground

for Neural magazine Please introduce yourselves to the readers.  Why do you call yourselves Invisible Playground? Invisible Playground is a group of seven people based in Berlin: Jennifer Aksu, Viktor Bedö, Daniel Boy, Josa Gerhard, Anna Hentschel, Christiane Hütter and Sebastian Quack. We make site-specific games and create playful transmedia projects in collaboration with cultural […]

Ian Bogost

from Neural You are known as a game designer, a writer, a critic, a researcher, a professor. You have an intense presence and activity in the field of independent gaming, although you come from the field of comparative literature. What attracted you the most into the gaming realm? Were you a gamer yourself, since a […]

From Parasitism to Institutionalism: Risks and tactics for game-based art

published in Artists Re:thinking Games edited by Ruth Catlow, Marc Garett and Corrado Morgana Fact 2010 (Cory Arcangel, Super Mario Movie) Game-based art kicked off back in the nineties, in the era of the rising of net culture and hacktivism. The releasing of codes of popular games such as Doom and Quake offered the opportunity […]

Tactics of play and resistance in today’s gaming worlds

  published in Das Spiel und seine Grenzen Passagen des Spiels II von Mathias Fuchs und Ernst Strouhal 2010 Springer Wien New York How would a gaming environment be defined today? What are its rules, space and time constraints? What forms a contemporary “magic circle” of play, and what questions it?  In the late fifties, […]