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from Neural #37 1. Artvertiser is an augmented reality project of yours that approaches the city as a place of exhibition, intervention and interaction, replacing street advertisements with works of art. How do you think that the web affects our perception and interaction within the public space? Do nowadays cities look more and more as […]
published in Springerin 4/11 (Seppukoo by Les Liens Invisibles) “Finally,” a friend commented with relief while we were looking at Google+ last July, “it was so annoying having one thousand Facebook friends, all mixed up with no differentiation. Now you can divide them into groups and the information will be filtered accordingly. Very practical…”. Maybe, […]
published in Artists Re:thinking Games edited by Ruth Catlow, Marc Garett and Corrado Morgana Fact 2010 (Cory Arcangel, Super Mario Movie) Game-based art kicked off back in the nineties, in the era of the rising of net culture and hacktivism. The releasing of codes of popular games such as Doom and Quake offered the opportunity […]
published in Das Spiel und seine Grenzen Passagen des Spiels II von Mathias Fuchs und Ernst Strouhal 2010 Springer Wien New York How would a gaming environment be defined today? What are its rules, space and time constraints? What forms a contemporary “magic circle” of play, and what questions it? In the late fifties, […]
For Neural # 38 Since last autumn a new tactic, the Dead Drops, started appearing in spots of public spaces in several cities around the world. First in New York and soon after in Paris, Madrid, Berlin, Brussels, Belgrade, Rome and many other places, USB flash drives could be found cemented into walls, buildings, bridges, […]