exhibitions and events i have worked on in the last few years
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exhibitions and events i have worked on in the last few years
No TagThe network society and especially the internet culture of the last twenty years has changed our mode of working, communicating and living. The numerous and continuously evolving digital networks of people, institutions, movements and organisatations have been based on the new possibilities of technology but have also given birth to new forms of economy and [...]
The National Museum of Contemporary Art presents from October 22nd, 2009 until January 3rd, 2010, for the first time in Greece, a retrospective exhibition of the American artist and pioneer in the media arts field, Mark Amerika. The first presentation of his work in Greece took place in the framework of EMST’s online exhibition titlted [...]
VIDEO GAMES: Tales of Play, Adventures of the Unexpected 23 July - 4 October 2009 Centro Fundación Telefónica Lima, Peru “VIDEO GAMES: Tales of Play, Adventures of the Unexpected” is an exhibition on the fantasy worlds and the gaming territories of our times. Through the presentation of the works of well-known artists and independent game [...]
a critical approach on the social media of our times The social web, commonly known as web 2.0, resembles an intermixture of promises and contradictions that refer directly to its main components, those of sociality and participation. In the new public spaces of the contemporary info-sphere such as the YouTube, the Facebook or the flickr, [...]
The virtual environments, the social networks and the multiple ways of connecting through the World Wide Web, form today a special territory of controversies and claims within which the new online forms of subjectivities are created. Time, energy and the capacities of the users – producers, are the main elements that are being used for [...]
LOCATING PLAY IN CONTEMPORARY CULTURE & SOCIETY We all have lost ourselves in play numerous times. We have built characters, played roles, created and inhabited worlds and constructed meanings within them. It has been over 70 years now, since Johan Huizinga wrote Homo Ludens where he described play as a fundamental element of culture. Following and being set against [...]
The title GameWorld invokes three interrelated but distinct worlds. First is the designed world within a videogame, which includes both its perceptual attributes and the system of rules, behaviors and properties that provide its form. Second is the creative ecology composed of industry and academia that is emerging around videogames. The third world is the [...]
Medi@terra, International Art and Technology Festival “All play activities exist in a ‘real world’ context, so that to play the game is to immerse yourself in the context, whether you want to or not. In fact, it is impossible to determine where the ‘game’ ends the ‘real life’ begins” Stephen Sniderman Medi@terra festival – with [...]